Naga – Serpent-like creatures from Hindu and Buddhist mythology, often depicted as guardians of treasure or water spirits.
Naiad – Water nymphs from Greek mythology, often depicted as beautiful maidens inhabiting rivers, streams, and fountains.
Nazar – An amulet or talisman believed to protect against the evil eye and ward off malevolent spirits, commonly used in Turkish and Middle Eastern cultures.
Necromancer – A practitioner of necromancy, the magical art of communicating with the dead, often associated with dark and forbidden knowledge.
Necronomicon – A fictional grimoire invented by H.P. Lovecraft, often referenced in his Cthulhu Mythos stories as a book of forbidden knowledge.
Necropolis – A large cemetery or burial ground, often associated with supernatural activity and ghostly sightings.
Nephilim – A race of giants or demigods mentioned in ancient Hebrew texts and Christian mythology.
Nereid – Sea nymphs from Greek mythology, often depicted as beautiful maidens riding on dolphins or other sea creatures.
Netherworld – The realm of the dead or the underworld, often depicted as a dark and foreboding place in mythology and folklore.
Night Hag – A malevolent spirit believed to cause sleep paralysis and nightmares, often associated with folklore around the world.
Nightmare – A distressing dream that often awakens the dreamer, sometimes associated with supernatural visitations or prophetic visions.
Nightshade – A poisonous plant associated with witchcraft and dark rituals, often used in potions and spells.
Nocnitsa – A female demon from Slavic folklore, known for tormenting sleepers with nightmares and feeding on their fear.
Nocturnal – Active at night, often used to describe creatures associated with darkness and the supernatural.
Norns – Norse goddesses of fate who control the destinies of gods and humans, often depicted as weavers of the cosmic tapestry.
Nosferatu – A term for vampires in Eastern European folklore, made famous by the 1922 German expressionist film of the same name.
Numinous – Describing an experience that is both mysterious and awe-inspiring, often associated with encounters with the divine or supernatural.
Nyctophobia – The fear of darkness or night, often associated with supernatural beliefs and phobias.
Nyx – The primordial goddess of the night in Greek mythology, often depicted as a shadowy figure veiled in darkness.
Obsidian – A dark, volcanic glass often used in ritual objects and believed to have protective properties against negative energy.
Obsidian Blade – A knife or dagger made from obsidian, often used in rituals and ceremonies for its perceived magical properties.
Obsidian Mirror – A mirror made from obsidian used for scrying and divination, believed to reveal insights into the past, present, and future.
Occult – Knowledge or practices that are beyond the realm of ordinary understanding, often associated with secret societies, mysticism, and esoteric beliefs.
Occult Artifacts – Objects imbued with magical or supernatural properties, often sought after by practitioners of the occult.
Occult Knowledge – Secret or hidden knowledge believed to possess supernatural powers or insights into the nature of reality.
Occult Literature – Books and texts containing knowledge of the occult, often considered to be repositories of esoteric wisdom.
Occult Lore – Traditional knowledge and wisdom passed down through generations within occult circles, often guarded and protected by practitioners.
Occult Philosophy – Philosophical teachings and concepts related to the occult, often exploring themes of hidden knowledge, mysticism, and spirituality.
Occult Practices – Rituals and ceremonies performed to harness supernatural forces or gain hidden knowledge, often associated with magic and mysticism.
Occult Rituals – Ceremonies and practices performed by occultists to invoke supernatural powers, commune with spirits, or achieve specific goals.
Occult Sciences – Branches of study within the occult, such as astrology, alchemy, and divination, aimed at uncovering hidden truths about the universe.
Occult Symbolism – Symbolic representations used in occult practices and rituals, often imbued with hidden meanings and esoteric significance.
Occult Tradition – A system of beliefs and practices passed down through generations within occult communities, often rooted in ancient wisdom and esoteric teachings.
Occult Wisdom – Secret or hidden knowledge believed to hold insights into the nature of existence and the universe, often sought after by seekers of enlightenment.
Occultation – The phenomenon where one celestial body is obscured by another, often associated with astrological significance.
Occultism – The study or practice of occult knowledge and rituals, often associated with hidden or forbidden wisdom.
Occultist – A person who studies or practices occult knowledge and rituals, often associated with esoteric beliefs and magical practices.
Oculus – A circular or oval window, often associated with architectural elements in haunted houses and Gothic structures.
Odic Force – A hypothetical life energy proposed by Baron Carl von Reichenbach, often associated with psychic phenomena and paranormal research.
Omen – A sign or event believed to foretell future events, often associated with superstition and the supernatural.
Omens – A sign or event believed to foretell future events, often associated with superstition and the supernatural.
Ominous – Giving the impression that something bad or unpleasant is about to happen, often associated with foreboding and dread.
Ominous Portent – A sign or omen indicating that something significant or ominous is about to occur, often regarded with fear or apprehension.
Oni – Malevolent demons from Japanese folklore, often depicted as horned creatures with wild hair and sharp claws.
Onmyoji – Practitioners of Onmyodo, a Japanese esoteric tradition involving divination and the manipulation of spiritual forces.
Onryo – Vengeful spirits from Japanese folklore, often depicted as seeking revenge for wrongs committed against them in life.
Opal – A gemstone associated with mystery and magic, believed by some to enhance psychic abilities and intuition.
Oracle – A person or object regarded as a source of wisdom or prophecy, often consulted for guidance or insight into the future.
Oracle Bones – Inscribed bones or shells used in ancient China for divination, often associated with predicting the future.
Oracular – Relating to or resembling an oracle, often associated with mystical utterances and prophetic visions.
Oracular Deity – A god or goddess believed to communicate divine messages or prophecies to mortals, often through priests or mediums.
Oracular Prediction – A prophecy or prediction delivered by an oracle, often sought after for guidance in important matters.
Oracular Temple – A sacred space dedicated to the worship of an oracle or deity believed to impart divine knowledge or guidance.
Ordeal – A trial or test, often involving supernatural elements, used to determine guilt or innocence in ancient cultures.
Orpheus – A figure from Greek mythology known for his musical talent and his quest to rescue his wife, Eurydice, from the underworld.
Orphic Mysteries – Secret religious rites and teachings associated with Orpheus and his followers, often involving rituals of purification and initiation.
Ouija Board – A divination tool consisting of a board marked with letters and symbols, used to communicate with spirits through a planchette.
Out-of-Body Experience (OBE) – A phenomenon in which a person perceives themselves as being detached from their physical body, often associated with near-death experiences and astral projection.
Pagan – Relating to pre-Christian religions or belief systems, often associated with nature worship and polytheism.
Paganism – Religions or belief systems that are not Abrahamic in origin, often centered around nature worship and polytheism.
Pandemonium – Wild and noisy disorder or confusion, often associated with chaotic supernatural events or demonic activity.
Paranoia – Irrational fear or suspicion of others, often associated with delusions of persecution or conspiracy theories.
Paranormal – Phenomena beyond the scope of normal scientific understanding, often associated with ghosts, UFOs, and psychic abilities.
Paranormal Investigation – The systematic study of unexplained phenomena, such as ghosts, UFOs, and cryptids, often conducted by paranormal researchers.
Paranormal Investigator – A person who investigates reports of supernatural phenomena, such as ghosts, UFOs, and cryptids, often using scientific methods and equipment.
Paranormal Phenomena – An umbrella term for unexplained events beyond the scope of normal scientific understanding, such as ghosts, UFOs, and cryptids.
Parapsychology – The study of psychic phenomena, such as telepathy, clairvoyance, and psychokinesis, often conducted by researchers in the field of paranormal science.
Pentagram – A five-pointed star, often used as a symbol in occult and magical practices for protection or invocation.
Phantasmagoria – A sequence of real or imagined images, often used in theatrical performances or as a metaphor for a surreal experience.
Phantom – A ghostly apparition or spectral image, often associated with haunted locations or unresolved trauma.
Phantom Hitchhiker – A ghostly hitchhiker who appears on roadsides and disappears without a trace, often the subject of urban legends.
Phantom Limb – The sensation that a missing limb is still attached to the body, often attributed to psychological or neurological factors.
Phantom Pain – Pain experienced in a missing limb, often attributed to the brain’s attempt to process sensory input from the absent body part.
Phantom Ship – A ghostly ship that appears at sea, often associated with maritime folklore and superstition.
Pharaoh – A ruler of ancient Egypt, often associated with supernatural powers and divine authority.
Poltergeist – A mischievous or malevolent spirit known for causing physical disturbances, such as moving objects or making loud noises.
Poltergeist Activity – Physical disturbances caused by a poltergeist, such as objects moving or levitating, often observed in haunted locations.
Portent – A sign or warning of a future event, often associated with omens and prophecies.
Possessed – Controlled or influenced by a malevolent spirit or demon, often depicted in horror films and literature.
Possession – The state of being controlled or influenced by a spirit or supernatural entity, often depicted in exorcism rituals.
Precognition – Knowledge of future events before they happen, often attributed to psychic abilities or prophetic visions.
Precognitive – Having knowledge of future events before they occur, often associated with psychic abilities.
Precognitive Dream – A dream that seems to predict future events, often interpreted as a form of precognition or extrasensory perception.
Premonition – A feeling or sense of anticipation about a future event, often associated with intuition or psychic sensitivity.
Prophetic – Relating to prophecy or predictions of future events, often associated with divination and foresight.
Providence – The protective care or guidance of a deity or supernatural force, often invoked in times of need or uncertainty.
Psionics – The study or practice of psychic powers, such as telepathy, telekinesis, and pyrokinesis, often depicted in science fiction and fantasy literature.
Psychic – A person who claims to have intuitive or supernatural abilities, such as telepathy, precognition, or mediumship.
Psychic Medium – A person who claims to communicate with the spirits of the dead, often acting as a conduit between the living and the deceased.
Psychokinesis – The ability to manipulate objects or influence the environment using the power of the mind, often associated with paranormal phenomena.
Psychometry – The ability to perceive information about an object or person by touching it, often associated with psychic abilities.
Psychonaut – A person who explores altered states of consciousness, often through meditation, hallucinogens, or other mind-altering practices.
Purgatory – A state or place of temporary punishment or purification, often depicted in religious and supernatural contexts as an intermediate realm between heaven and hell.
Pyrokinesis – The ability to create or control fire with the mind, often depicted in stories involving supernatural powers.
Quadrant – A device used in navigation and astronomy to measure angles, often depicted as a tool of exploration and discovery.
Quagmire – A soft, boggy area of land that is difficult to navigate, often used metaphorically to describe a challenging or perilous situation.
Quantum Entanglement – A phenomenon in quantum physics where particles become correlated in such a way that the state of one particle is dependent on the state of another, regardless of the distance between them.
Quasar – An extremely luminous and energetic celestial object, powered by a supermassive black hole at its center, often observed as a source of intense radiation in distant galaxies.
Quasit – A small, impish demon from medieval demonology, often depicted as a mischievous trickster and servant of more powerful demons.
Quenched – Satisfactorily extinguished or satisfied, often used metaphorically to describe the calming or pacifying of a threat or desire.
Quenched Blade – A sword that has been cooled rapidly after being heated, often associated with forging techniques in metallurgy and blacksmithing.
Quest – A journey or adventure undertaken in search of a goal or objective, often associated with heroic narratives and epic tales.
Quetzalcoatl – A deity from Aztec mythology, often depicted as a feathered serpent and associated with creation, wind, and wisdom.
Quicksand – A loose, water-saturated soil that behaves like a liquid when disturbed, often depicted as a perilous trap in adventure and horror stories.
Quicksilver – An archaic term for mercury, often associated with alchemy and the search for the philosopher’s stone.
Quiver – A container used to hold arrows, often associated with archery and hunting, but also symbolic of preparedness and readiness for battle.
Quixotic – Extremely idealistic, often to the point of being impractical or unrealistic, derived from the character Don Quixote in Miguel de Cervantes’ novel.
Raven – A large, black bird often associated with death, omens, and supernatural occurrences in folklore and mythology.
Realm – A kingdom or domain, often used metaphorically to describe supernatural or otherworldly dimensions.
Reaper – A personification of death, often depicted as a cloaked figure carrying a scythe, symbolizing the harvesting of souls.
Redrum – A term popularized by Stephen King’s novel “The Shining,” which is “murder” spelled backward, often associated with sinister occurrences.
Reincarnation – The belief that the soul is reborn into a new body after death, often associated with Eastern religions and spiritual traditions.
Residual Haunting – A type of ghostly activity where the same event or scene is repeated over time, often attributed to residual energy imprints.
Resurrection – The act of rising from the dead, often associated with religious beliefs and folklore.
Revenant – A reanimated corpse or ghostly apparition, often seeking revenge against the living for past wrongs.
Rite – A formal or ceremonial act, often associated with religious or occult practices.
Ritual – A prescribed set of actions performed for a specific purpose, often associated with religious or magical practices.
Ruins – The remains of a once-inhabited place, often associated with mystery, decay, and the passage of time.
Rune – An ancient alphabet used in various Germanic languages before the adoption of the Latin alphabet, often associated with divination and magic.
Runic Inscription – Writing composed of runes, often found on ancient artifacts and monuments, associated with magical and divinatory meanings.
Salem Witch Trials – A series of hearings and prosecutions of people accused of witchcraft in colonial Massachusetts.
Sasquatch – A legendary creature said to inhabit forests, also known as Bigfoot.
Satanic Ritual Abuse – Allegations of organized abuse of individuals in the name of Satanism, often associated with moral panics.
Séance – A gathering where individuals attempt to communicate with the spirits of the dead, typically conducted by a medium.
Shadow – A dark shape or figure cast by an object blocking light, often associated with supernatural entities.
Shadow People – Supernatural entities often described as dark, shadowy figures.
Shapeshifter – A being capable of changing its physical form, often associated with folklore and mythology.
Sigil – A symbol used in magic to represent a desired outcome or intention.
Silver Bullet – A legendary method of killing supernatural creatures such as werewolves.
Siren – A creature from Greek mythology that lured sailors to their demise with its enchanting voice.
Skinwalker – A shape-shifting creature from Navajo folklore capable of taking on animal forms.
Sleep Paralysis – A phenomenon where a person is temporarily unable to move or speak upon waking or falling asleep, often associated with supernatural experiences.
Slender Man – A fictional supernatural character depicted as a thin, unnaturally tall humanoid with a featureless face, often associated with horror stories.
Sorcery – The use of magic, often associated with spells and incantations.
Specter – A ghostly apparition, often associated with haunting or foreboding.
Spectral – Relating to or resembling a ghost or apparition.
Spell – A spoken or written incantation intended to perform magic.
Spellbook – A book containing magical spells and rituals.
Spirit – The non-physical part of a being, often associated with consciousness or the supernatural.
Spirit Board – A flat board marked with letters, numbers, and other symbols used in séances to communicate with spirits.
Spirit Guide – A spiritual entity believed to assist and guide an individual.
Spirit Photography – The alleged capture of spirits or ghosts in photographs.
Stigmata – Bodily marks or sores resembling the wounds of Christ, often associated with divine or supernatural significance.
Stone Circle – A formation of standing stones often associated with ancient rituals and mysticism.
Succubus – A demon in female form said to seduce men in their sleep.
Supernatural – Beyond the laws of nature, often associated with paranormal phenomena.
Superstition – Beliefs or practices considered irrational or supernatural, often associated with luck or omens.
Swampland – A wetland area often associated with mystery and danger in folklore.
Taboo – A social or cultural prohibition, often associated with supernatural beliefs.
Talisman – An object believed to bring good luck or ward off evil.
Tarot Cards – A deck of cards used for divination and fortune-telling, often featuring symbolic imagery.
Telekinesis – The ability to move objects with the mind, often associated with psychic phenomena.
Teleportation – The ability to move instantaneously from one place to another, often associated with science fiction and the paranormal.
Thaumaturgy – The practice of performing miracles or magic, often associated with religious or occult practices.
Time Loop – A recurring sequence of events, often associated with time travel or supernatural phenomena.
Tomb – A burial chamber or vault, often associated with death and the afterlife.
Trance – A hypnotic or altered state of consciousness, often used in rituals or spiritual practices.
Transcendence – The state of surpassing ordinary limits or existence, often associated with spiritual enlightenment.
Trick-or-Treat – A Halloween tradition where children go door-to-door asking for candy, often associated with costumes and superstitions.
Trickster – A mischievous or deceitful character, often found in folklore and mythology.
Twilight – The period between sunset and darkness, often associated with mystery and the supernatural.
Twilight Zone – A state of liminality or ambiguity, often associated with strange or surreal experiences.
Ufology – The study of unidentified flying objects (UFOs) and related phenomena.
Ultraterrestrial – Beyond the realm of ordinary existence; transcending the natural world.
Umbra – The darkest part of a shadow, often associated with darkness and mystery.
Uncanny – Strange or mysterious in a unsettling way; eerie.
Undertaker – A person whose profession is preparing dead bodies for burial or cremation.
Underworld – The realm of the dead in various mythologies; also used to describe criminal or hidden aspects of society.
Unearthly – Beyond what is typical or natural; supernatural.
Unexplained – Not able to be accounted for or understood; mysterious.
Unhallowed – Not consecrated or sacred; often associated with evil or dark forces.
Unhinge – To disturb mentally or emotionally; to cause to lose stability.
Unnatural – Not occurring in nature; often associated with supernatural or abnormal phenomena.
Unrest – A state of dissatisfaction or disturbance; often associated with ghostly activity or paranormal phenomena.
Unseen – Not visible or apparent; hidden from view.
Unseen Forces – Invisible or intangible powers or entities believed to influence events.
Unsettling – Causing discomfort or unease; disturbing.
Unveil – To reveal or disclose something previously hidden or secret.
Upheaval – A sudden and violent change or disruption, often associated with supernatural events.
Urban Legend – A modern folklore story, often based on hearsay or exaggeration, spread through word of mouth.
Utopia – An imagined place or state of perfection, often contrasted with dystopia.
Vampire – A mythical creature or undead being that feeds on the blood of the living.
Vanishing – Disappearing suddenly or mysteriously, often associated with ghostly apparitions.
Veil – A thin curtain or barrier separating the living from the dead or spiritual realms.
Vengeful Spirit – A ghost or entity seeking revenge for past wrongs.
Vigil – A period of staying awake, especially at night, often associated with ghost hunts or paranormal investigations.
Vision – A supernatural or mystical experience of seeing something that is not physically present.
Voodoo Doll – A doll used in Voodoo practices to represent a person, often manipulated for magical purposes.
Vortex – A swirling mass, often associated with paranormal activity or energy.
Warlock – A male witch or sorcerer, often associated with dark magic.
Wendigo – A mythical creature from Algonquian folklore, often depicted as a cannibalistic monster.
Werewolf – A mythical creature that transforms from human to wolf, often during the full moon.
White Noise – Random noise containing all frequencies, often used in paranormal investigations to capture EVPs.
Wicca – A modern pagan religion, often involving nature worship and rituals.
Will-o’-the-Wisp – A ghostly light or flame seen at night, often leading travelers astray.
Witch – A practitioner of magic, often associated with spells, potions, and rituals.
Woodland – Forested areas, often associated with myths and legends of supernatural creatures.
Wraith – A ghost or specter, often associated with vengeance or tragedy.
Xanadu – A mystical or idyllic place, often referenced in literature and mythology.
Xanthochroid – Having fair or yellowish skin, sometimes used in descriptions of supernatural beings.
Xanthophobia – Fear of the color yellow, sometimes associated with superstitions or omens.
Xenoarchaeology – The study of ancient or alien artifacts, sometimes linked to paranormal theories.
Xenoform – A creature or being of alien or unknown origin, sometimes depicted in science fiction horror.
Xenoglossy – The purported ability to speak or understand a language unknown to the speaker.
Xenolith – A rock fragment foreign to the igneous rock in which it is embedded, sometimes associated with strange geological formations.
Xenomancy – Divination using strange or foreign methods, sometimes associated with otherworldly knowledge.
Xenophobia – Fear or hatred of strangers or foreigners, sometimes used to describe the fear of the unknown.
Xerography – A photocopying technique, sometimes used to reproduce mysterious documents or images.
Xerophyte – A plant adapted to dry conditions, sometimes found in desolate or haunted landscapes.
Xerosis – Abnormal dryness of the skin, sometimes associated with supernatural curses.
Xerothermic – Relating to dry or hot climates, sometimes associated with desolate or haunted landscapes.
Xiphoid – Relating to a sword or sword-like object, often associated with legends and folklore.
Xylograph – An engraving or print made from wood, sometimes depicting supernatural themes.
Xylography – The art of wood engraving or printing, sometimes used to create eerie illustrations.
Xyloid – Resembling wood or having characteristics of wood, sometimes used in descriptions of eerie objects.
Xylophagous – Feeding on wood or wood-dwelling organisms, sometimes associated with mythical creatures.
Xylophobia – Fear of forests or wooded areas, often associated with horror stories set in the woods.
Xylotomy – The study of wood structure, sometimes used in analyzing mysterious objects or artifacts.
Xyresic – Relating to the quality of bitterness, sometimes used in descriptions of poisonous plants or potions.
Xyst – An ancient Greek gymnasium or covered walkway, sometimes depicted in eerie settings.
Xyston – A type of spear used in ancient Greece, sometimes associated with mythical creatures.
Yeti – A legendary ape-like creature said to inhabit the Himalayan mountains, also known as the “Abominable Snowman.”
Yggdrasil – In Norse mythology, the World Tree that connects the nine realms of existence.
Ylem – In cosmology, the primordial substance from which the universe is believed to have originated.
Yokai – Supernatural creatures or monsters from Japanese folklore, often depicted as mischievous spirits or embodiments of natural phenomena.
Yonic – Resembling or suggestive of the female genitalia, often used in occult symbolism.
Yowie – A mythical creature from Australian Aboriginal folklore, described as a large, ape-like creature.
Yurei – A ghost or spirit from Japanese folklore, often depicted as a pale, ghostly figure with long black hair, associated with vengeance or unfinished business.
Zaratan – A legendary sea monster from medieval bestiaries, often depicted as a gigantic turtle or whale capable of carrying entire islands on its back.
Zephyr – A gentle, mild wind, sometimes associated with ghostly apparitions or mysterious occurrences.
Ziggurat – A massive, stepped tower often associated with ancient Mesopotamian religious practices and sometimes depicted in horror stories.
Zombie – A reanimated corpse brought back to life through supernatural means, often depicted as mindless and driven by a hunger for human flesh.
Zombification – The process of turning someone into a zombie, often depicted in horror movies and literature.
Zoolatry – The worship of animals, sometimes associated with occult rituals and supernatural beliefs.